Zbralo se nas je 11, najmočnejši po 4 rundah je bil grand arbiter.
Meta: zurgo, elfi, 2x grenzo, 2x jenara, geist, doran, animar, child of alara
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Posted 04 December 2016 - 13:08:36
This. Kaj se bo igralo v luknji?
lol butthurt much?
Moj have/want. Ja, Joker je moj prijatelj, za trejde se lahko menite z njim ali z mano.
FNM v Kranju (info) - also marsikateri drugi eventi v Kranju
Posted 14 December 2016 - 13:48:53
Prišli smo do ugotovitve, da bomo od sedaj naprej ob torkih v luknji (ponovno) igrali leviathan commander.
BANLIST IN PRAVILA: http://www.duelcomma...than-commander/
To je commander na 30 lajfa, kot se je igralo pred spremembo pravil na 20.
Nov EDH format (20 življenj) ni pritegnil zadostnega števila igralcev, oziroma je popolnoma podrl metagame EDHja, saj so aggro decki (predvsem mono red Zurgo) postali premočni in s tem iz mete izrinili kup zanimivih kombo, midrange in control deckov. Igre so postale prehitre, končujejo se v 4-5 turnih.
Večini igralcev, ki igramo v luknji je vzljubilo prvoten EDH format zaradi svoje kompleksnosti, zanimivih board stateov in obilo opcij za izbiro svojega commanderja, tako da smo se odločili, da ligo od sedaj naprej ponovno igramo na 30 lajfa.
Mnenja in komentarje obesite v to temo, naslednji torek, 20.12. 2016, ob 16.30 pa ponovno zaživi leviathian.
Ostala pravila ostajajo enaka, še vedno so dovoljeni proxiji, do 100kom =)
I throw a bird and kill two stones!
Posted 14 December 2016 - 18:37:08
Osebno mi je 20hp čist ok, vendar glede na to, da smo zadnje parkrat prišli le 3je igralci se mi zdi, da ni širšega interesa=)
Zraven pa nam je bilo vsem trem prisotnim več ali manj vseeno, kateri EDH format se igra.
Sklep: Leviathan commander
I throw a bird and kill two stones!
Posted 22 May 2017 - 20:06:02
Once again the cultists gather in circle to take part to the rite. They lower their hoods, clad in their long robes, and start singing a murmured litany. Clouds start whirling over their heads and the day comes to an untimely end. The Leviathan rises from his long slumber to answer the call of his disciples. An era of great changes draws nigh, with the abyssal creature as its undisputed ruler.
Players, we bid you welcome to our third banlist update. Take a seat and get ready to enter the depths of the lake and meet the ruler of the Seas in its new, mighty form.
Seadogs, this is our May 2017 update:
Reasons for the changes:
As we said many times already the health of this creature is our top priority. There have been numerous tournaments and our cultists had time to collect a lot of data, which we have then analyzed and discussed with the utmost care, showing a lack of balance in the format and what cards limited the players’ ability, denying the chance to create new archetypes.
We want to give our players the power to choose. In a meta dominated by Ux decks, we deduced that the only way to allow the players to develop alternative strategies is to deny the use of some key cards in the format, chosen by their power level and the aggressiveness with which they ruled the metagame, eliminating the possibility to play non-blue decks.
Let’s elaborate on these changes:
Cataclysm – Cataclysm is an unbreakable wall for a lot of archetypes, and thus for the format’s variey. This card mostly doesn’t require a setup and can overturn the most desperate situations, hitting the opponent on every level to turn a disadvantageous situation in a stalling or advantageous one. Too many games have been stolen by cards this oppressive and too few are the non-blue answers to such power.
For these reasons Cataclysm is now banned.
Chrome Mox and Mox Diamond – We had a long discussion about these cards’ presence in the format. They have a complex identity and have been the topic of many heated arguments, but in the end we managed to reach a common ground. The disadvantage that Moxen impose on who plays them isn’t a sufficient drawback because of the high efficiency of many cards (and commanders): one less card in hand isn’t much when compared to the possibilty of anticipating plays in such an efficient and lethal way. Since the birth of the format we have been against the possibility of compromising a game in the early turns, keeping cards like Sol Ring in the banlist. We think a game should be a bout of intelligence and expertise, while a Mox in the opening hand often means victory no matter what.
For these reasons both Moxen are now banned.
Emrakul, the Aeons Torn – Lately we have witnessed an alarming increase in polymorph strategies. Increasingly fast and efficient decks have shown the ability to get Emrakul on the battlefield with surprising efficiency, crushing every form of opposition. Created to be a pure, concentrated power, Emrakul, The Aeons Torn was often met with little to no resistance from the opponents, an omnipotent monster like in the lore. Too powerful for our format, unfortunately. This ban isn’t made to destroy the archetype, but to normalize it: there are many creatures that are fit for such strategy that will be able to repay your trust, each one with different characteristcs, but more importantly, each with its own weaknesses. They can all win games, but none of them can do it every single time.
For this reason, in order to variegate the format, Emrakul, the Aeons Torn is now banned.
High Tide – This card has been in the eye of the storm since the birth of the format, so much that the number of arguments about it defies counting. Such a long argument allowed us to dissipate our initial doubts on the matter: such powerful cards can damage the format’s variety, pushing numerous archetypes our of the competition.
This is because the answers to such a strategy are limited, often reduced to counterspells, penalizing non-blue decks. We already explained how we want to allow you to shun control strategies in order to vary and innovate the format.
We reflected on the future of Tide archetypes and we are sure they will survive, resorting to Extraplanar Lens – a more balanaced card that allows more interactions from the opponent.
So, In the interest of competitive diversity, High Tide is now banned.
Intuition – A one card combo that can end favourable games and can overturn unfavourable ones. In the decks that play it, it’s often better than any other tutor, forcing the opponent in a lose-lose situation, and bypassing the card’s drawback. Due to its extreme efficiency it is very difficult, if not outright impossible, for non-blue decks to deal with Intuition. Together with the other cards we already talked about, it contributes to pushing the metagame in an unbalanced situation where blue is the favoured colour.
In the interest of archetype development and colour diversity, Intuition is now banned.
Always remember that our work on bans and unbans is a constant one. We are always watching and at your disposal, since our greatest pleasure comes from knowing your are unite and ready to play new and exciting games. We know that other issues may come to our door, but don’t be afraid, we will be ready for them.
Trust us as we trust you.
Adrien, Daniele, Emiliano, Federico, Kilian, Marco B, Marco F, Orfeo.
I throw a bird and kill two stones!
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